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Advanced engine needed	: SKULLTAG 98D or ZANDRONUM or GZDOOM or ZDOOM
Primary purpose		: Single player && cooperative (any players)
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Title			: Ultimate Super DooM 3 Mod Patch 4.8
Version			: 4.9
Filename		: code6.wad 
Release date		: January 04th 2013
Author			: DOOMERO
Email Address		: ocold-21@hotmail.com
Description		: a special patch for usd3 based on doom3 and doom3 resurrection of evil for play doom,
                          doom II or final doom, and some pwads.
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* What is included *

New levels		: No
Sounds			: No
Music			: no
Sprites			: no
Other files required	: ultimatesd3mod.wad
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* Play Information *

Game			: DOOM, DOOM2, FINAL DOOM.
Single Player		: Yes (recomended)
Cooperative : unlimited (recomended 2-4 players)
Deathmatch 2-4 Player	: no
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* Construction *

Base			: Ultimate Super Doom3 mod and TAKE II.
Build Time		: Around 1 month

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* How to use this? *


Once you have the mod installed properly in you doom folder:

put all the files into your doom foldier, is necesary the volume 4.6 of usd3 (contain ultimatesd3mod.wad)

execute the bat files depending of the port (skulltag or gzdoom or zandronum or zdoom).


Alternatively, if you also want to play a vanilla levels PWAD, you can use the command
line, which should look like this (for singleplayer):

example:

  C:\GZDoom\GZdoom.exe -file CUSTOMWAD.wad ultimatesd3mod.wad code6.wad (if you try gzdoom)
  C:\SKULLTAG\SKULLTAG.exe -file CUSTOMWAD.wad ultimatesd3mod.wad code6.wad (if you try skulltag)



Where "CUSTOMWAD.wad" is the file name and extension of the pwad you'll use. Is really
important that the custom level pwad is loaded BEFORE the ultimatesd3mod files, otherwise,
glitches may appear.

IMPORTANT NOTE: This mod is designed to be used in vanilla mapset pwads. Non vanilla pwads
will probably clash with all the new definitions and features the mod includes, therefore
causing anomalies, ergo, considered uncompatible.
Remember pwads without mapinfo, decorate, acs, decaldefs, etc....only maps. Other thing, if you
want to play with someone; 


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Changes about this new patch from the olds:

Fixes some multiplayer isses (casines and smokes)
Now chaingunner and revenant appear on doom1 and that mean the game is now more harder.
Decreased the hold time for chaingun, now is more faster.
Increased the shotgun firepower.
Fixed the machinegun sound bug on multiplayer.

Bugs: on zandronum, sometimes the server kick players (including the hoster), that is not a bug of the mod btw.


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* Copyright / Permissions *

Authors may not use the contents of this files as a base for modification or reuse, unless
permission is explicitely granted. You can contact me in the ZD forums (forum.zdoom.org as 
DOOMERO-21) or in my email ocold-21@hotmail.com.

This mod was created by DOOMERO-21. 

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USD3MOD INFLUENCES AND RESOURCES

DOOM3 AND ROE (SOUNDS, SPRITES)
DOOM3NGZDOOM (PDA for the hud)
DIAZ V3 (DECORATE AND ACS)
UTNT.WAD (ACS)
CSBETA99ST.WAD (DECORATE AND ACS)
SUPERDOOM3 TAKE II (DECORATE, ACS AND SPRITES)
DOOM 3 WEAPONS ZDOOM (DECORATE)
AEOD (SPRITES)
HARDDOOM V4 (SPRITES)
SKULLTAG (SOUNDS)
OPENCOOP ALPHA 2.0 (GAMEPLAY)

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* The credits list *

	Id Software: for create this great game (engine, resources, graphics,etc).
	Nerve Software: resurrection of evil.
	Doomero: aka Redield21, creator of this mod (acs, decorate, screenshots,etc).
	Alphaent2: sprites; flashlight // decorate; flashlight.
	Roack 16: ACS; GRABBER // DECORATE; soulcube.
	Ghaslty Dragon: DECORATE; artifact, berserk, shotgun, supershotgun, rocketlauncher.
	Prnzdoom: sprites; grenades.
	Mauricio Rocks: sprites; sawsparks // decorate; same.
	Lioyd: decorate; rocket trail.
        DBTHANATOS: decorate; reload shotgun, bfg, monsters like archvile, cacodemon fireball,              bruiser, smoke effects,trails and blood.


Special thanks;
Also you can check the PDA, is more easy there, but i need to repeat "again" ;

Deimos Anomaly, "your maps based on doom3 inspired me".
Phobos anomaly, "msn man....how many ideas i recived from you".
Captain Toenail "i remember when you give me the decorate for start building the grabber".
Przndoom "i will never change the sprites of the grenade".
Neuralstunner "thanks for respond me all my questions".
Dark slayer, BCNS MATT BRATT11, PLAYER27, DEMOLISHER, XUTAWOO, WILDWEASEL, GRAF ZAHL, NIGHTFALL,
CONFLAGRATEDCANINE AND  CONN067 SAME AS NEURALSTUNNER.
TONET "I REMEMBER WHEN YOU GIVE ME THE OLD SUPERSHOTGUNS SPRITE AND SOME DOOM3 SOUNDS".
BLITZ, CHUPAREAPER AND KLONSEMANN; "DOOM3 SPIDER MASTERMIND", and thanks chupareaper for upload
the model.
KURAMA "tanto que te webie en el msn cuando te decia que encontraba bugs en el multiplayer de skulltag y por haberme aguantado y dandome ideas, gracias por eso".
Taurustar "cuando te dije que continuaria con el volumen 4.6 me diste algunas ideas".
Golden Marine "Humberto, cuando hablabamos por msn, me diste buenas ideas y al final agregue
mas sonidos al player como me dijiste".
Psicosilver667 "creo que contigo fue el que mas hable por msn, cuando discutiamos los scripts que no funcionaban y que al final eran unas equivocaciones tan estupidas que hasta yo mismo me daba verguenza".
Demmon Breack Master "a ti te decia todo lo que venia en el mod, desde cuando que somos amigos? y tu hacias lo mismo, me decias todo sobre tu mod".
DBTHANATOS "al final le puse con apellido; diseador de efectos visuales como me dijiste y gracias por mejorar mi mod en tu TAKE II y haberme dado permiso de utilizar algunos recursos de ese mod".
BEN PULIDO "for create the doom3 test map for rip the death animation of the monsters".
FABIO914 "that pda (hud) looks great".


Some resources are from super doom3 take II by DBTHANATOS // see bellow:

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Main Designer: 
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	DBThanatos (code, resources gatherer, etc)

Resources:
	Raven Software: original sprites for the fx (explosion sprites)
	Valve Software: original sprites for the fx (explosion sprites)
	Eriance: original sprites for the fx (fatso trail)
	KeksDose: Smoke graphics used on the monsters fireballs
	David Ferstat: Helping me to figure out the script for the new footsteps system
	NeuralStunner: helping me with an example of a piece of SBARINFO
	Logan MTM: for the graphics & decal definitions of the Rocket Launcher & zoom code
	Whoever made the graphics used for the fire in the Forgotten monster*
	Whoever made the graphics used in the extra effects of the plasma rifle*


Special thanks to Major Cooke for the following:
	-Ripping the doom3 smoke variations and bullet decals
	-Making the graphics and the whole code of the new teleport fog
	-Titlepic/Credits images

Special thanks to DOOMERO-21 for the following:
	-Letting me mod his mod
	-Ripping the new monsters found in TakeII and melee animations that were missing
	-Remaking a big part of the HUD


PATCH 4.9 testers:
	-JANKOR
	-POPSOAP

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Thanks for playing and Have fun.

-DOOMERO.....



